![]() In this case, you would subtract 11,500 and 9,967, getting 1,533, which you would consecutively add to each value going up the Ranks to accurately predict the future values at higher ranks. You would then take the value increase of Rank 0 to Rank 1, the BaseValueConstant, and linearly scale it upwards. Leveling to Rank 1 would increase the items value to 11,500, a 15.382% increase. For example, if you have an item that’s valued at 9,967, and you’re Rank 0 in Mercantile, that would be the item’s base cost for the purposes of these calculations. The Value of items Increases by 15.382% of it’s base value each Rank. This provides you with a platform in which you will be able to accurately calculate future price changes based on Mercantile Rank. ![]() The actual base value or cost of any item is unknown, but at rank 0 in Mercantile you can set an imaginary base value or cost of any item. ![]() (I am not a mathematician, feel free to break this down and nit pick everything, I will fix it if it's wrong)
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